Genre: 3D third person hack’n’slash, action adventure with fast player movement
Inspirations / References: „God of War„(2018), „Warframe“
Team size: 11 students
Duration: 10 weeks
Engine: Unreal 5.2
Versioning: Perforce with Helix Visual Client
Project Management: Atlassian Jira
itch entry | project website
For the Project „GWAR“ I created the third Map. This was a complex and difficult endeavour, but I learned a lot about Unreal. The main work consisted of mapping out the whole structure of the canyon wall. Other work was to set up the combat arenas, lots of set dressing and performance optimization and light baking.
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set dressing process:




















