Genre: 3D isometric turn based strategy
Inspirations / References: „Mario + Rabbits“, „XCOM: Enemy Unknown“
Team size: 11 students
Duration: 10 weeks
Engine: Unity 21
Versioning: Perforce with Helix Visual Client
Project Management: Atlassian Jira
itch entry | project website
My Part: In Unholy Tactics I did level design, map editing in „Unity Pro Builder“ and set dressing, also research and setups for many 3D-assets, lighting and many other things like unit setups. Below are 6 of the maps I created for the game. The Unity engine „navmesh“ (second pictures, plane in transparent turquoise) plays a key role since every unit moves on it.
Tutorial




Ditches








Waterways






Harbour






Ruins




Oasis



